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The constitution is the most official document of the associated alliance group and can only be changed through the senate or the departments. The constitution will be updated as frequently as possible as the result of official meetings. If you are confused of the context, meaning or wording of the constitution please message an Associated Alliance Group management member and they will assist you. The following is the constitution:

Last edited on September 26, 2015 at 4:46pm EST.
Last Ratified on April 16, 2015 at 9:15pm EST.

Article I - Foundation

Article II - Unified Power

Article III - Foreign Wars

Article IV - Simple Policies

Article V - Attacking Rules

Article VI - Detailed Policies



Article I
Section A

The Associated Alliance Group (AAG) was founded on October 27, 2014. The groundwork for the AAG was as follows. Each alliance will receive one vote for the members of their alliance, their sub alliances and all of their specially pacted alliances linked to the AAG. The leader of the alliance has the final say to how the alliance will use that vote in case of arguments between members of the alliance.  

A meeting will take place at least once every week and will be accessible by any alliance member of an AAG alliance, this will be called the senate. The senate will create and improve the basis of the AAG in creating departments (Article I - Section D) and policies. Senate meetings can only take place if at least 2 voting alliances are present unless otherwise stated in the constitution. For an official meeting to take place, someone must have the agenda prior to the meeting taking place and minutes/notes must be recorded regarding the results of the meeting.

An alliance in the AAG can recall a topic back for discussion if they think that the results of the discussion will be different the second time. Depending on the topic, there may be a limit set by the senate as to how often a topic can be called back after the discussion.

An alliance or member can be exempt from a rule that the AAG creates under certain circumstances and under the context that they will keep all AAG alliances safe.

The senate is not able to dictate general gameplay of any members when it does not pertain to either diplomacy or war.

Section B
An alliance can leave the AAG at any time with continued good relationships with the AAG as long as the said alliance does not directly or indirectly start a conflict involving the AAG. The alliance wishing to leave must provide their full reasoning to the AAG alliances and any duties possessed by the said alliance or a member of the said alliance must be handed over to the appropriate AAG committee. If an alliance does not complete the required tasks to leave the alliance, the remaining AAG alliances will decide on the appropriate action against the alliance which could result in up to total war status (Article III - Section B).

Section C
Before an alliance can join AAG, a member already in AAG needs to "sponsor" the alliance. This member must present a paragraph at the Thursday night Senate Meeting and it must include all important information about the alliance. This alliance's entry into AAG must be approved by the senate using regular voting rules. If the senate votes in favor of admitting the alliance, a one week timer will start before the alliance is in AAG. During that week, any of the alliance leaders can veto their entry into AAG. Only 1 veto is needed for the alliance to be denied entry into the Associated Alliance Group. The said alliance must agree to all rules in the constitution, although upon entering into the AAG group, they can request exceptions to any rule as stated in Article I - Section A - 4th Paragraph. Any alliance entering must have at least 50% of their membership slots filled at time of entry. Upon entry, the alliance must change their name to the appropriate suffix as stated in Article II - Section A and must change their alliance Coat of Arms (if they already have one).










































Article lll

Section A
If a non-AAG alliance member attacks an outpost, or resource village of an AAG alliance member or breaks the 10 level rule against an AAG member, the attacked alliance is to use diplomacy with the attacking alliance to end the conflict. If the diplomacy does not work, the AAG alliance is to contact the senate and they will take appropriate action resulting in up to total war status (Article III - Section B).

Section B
When total war status is declared against another alliance, all rules are removed and the member of an AAG alliance can attack the enemy alliance however they wish. The voting system to declare total war is different than the regular senate system (Article III - Section F).
Section C
If a non-AAG alliance member does a glory hit against an AAG member, then the AAG member has the right to send 1 other attack in retaliation as long as they do not break any other rules.

Section D
If a non-AAG alliance declares war on an AAG alliance, the attacked alliance is to use diplomacy with the attacking alliance to end the conflict. If the diplomacy does not work, the AAG alliance is to contact the senate and they will take appropriate action resulting in up to total war status (Article III - Section B).

Section E
If war is declared by one of the major powers against an AAG alliance, diplomacy will be used at major costs to prevent server wars. Near the end of diplomacy talks, the senate has full authority. AAG will not involve themselves in server wars at major costs.

Section F
For total war to be declared, a majority of ALL alliances with a vote must be in accordance. This decision can be made at a regular senate meeting or at an emergency meeting as long as the majority of all voting alliances are in favor. As of Article I - Section A, an alliance can request an exception if total war is being declared.






Article IV
Section A
Color codes are to be used in every AAG alliance for military purposes so that members of the alliance can understand what the severity of the militaristic situation is. Color codes will be decided by the senate or the appropriate department (Article I - Section D).

Section B
Disciplinary action will be taken against members who fail to follow AAG policies and rules. The punishments can vary from messaging the said member with a warning to complete banishment from AAG (issued by the senate).

Section C
A training alliance may be used for disciplinary action. New members to an AAG alliance may be sent to the training alliance so that they learn all the rules of AAG. Older members may also be sent if the said member's management says that (s)he is not fit for the main alliance yet. Rules and policies of the training alliance are to be decided by the senate or the appropriate department (Article I - Section D).

Section D
Friendly competition, if allowed through the senate, may be used between AAG alliances. These competitions shall not endanger AAG and if they do so, the senate can take appropriate action against the alliance or member which could result in up to total war status.

Article V
Section A
A member of AAG is not allowed to attack an alliance of the server war to prevent the breaking of (Article III - Section E). Exemptions may be permitted by the senate or the appropriate department (Article I - Section D).

Section B
When war is declared, a good explanation must be available for all members of AAG to see. If, showing this information could put an AAG alliance or the war efforts at risk, the senate can create a less detailed explanation to replace the other one.

Section C
Total war can not be declared without the approval of the senate.

Section D
If war is declared at any time by an AAG alliance or by a non-AAG alliance, the senate and the appropriate department, should there be one (Article I - Section D), must both be notified.

Article VI
Section A
Friendly competitions in the storm island area have been allowed by the senate as of (Article IV - Section D).

Section B
The official Good Game Studios forum regarding Good Game Empire has been restricted by the senate. Anything regarding the AAG alliance is not allowed to be posted without the senate's approval. Leaders have automatic exceptions to this rule. Breaking this rule will result in appropriate action which could result in up to total war. Anything not regarding AAG can be posted freely.

Section C
As of Article IV - Section C, a training alliance has been founded by the senate. The training alliance is, "Excalibur.AAG". The creation of this alliance also came with the creation of the department, "Boot Camp" (Article I - Section D) where members of this department will discuss rules, policies, and members of the training alliance.

Section D
All members of the training alliance must forward all battle reports to their trainers and they must have all attacks available for the rest of the alliance to see. Failing to obey these rules could result in permanent banishment from AAG (decided by appropriate department, Article VI - Section C) and/or total war (decided by the senate).

Section E
As of Article I - Section D, a department has been founded called the "General's Quarters". The general's quarters will discuss the roles of all the generals in AAG and how each member can best be utilized.

Section F
As of Article I - Section D, a department has been founded called the "War Marshal's Council". The war marshal's council will discuss ongoing wars, past wars, future wars and how to control them better. The war marshal's council will create rules and policies to aid in the war efforts which they create. They have the power to create military drills to practice and improve strength of AAG members and management.




Section G
As of Article I - Section D, a department has been founded called the "Training committee". The training committee will create rules, policies and a curriculum for all members in the training alliance (Article I - Section B).

Section H
During severe war times, communication will be locked with added security measures. To join the AAG chat, an AAG member must first create a "chatzy" account and then message Cornet6, Stroppy1 or Jacarco in-game with the email address of the chatzy account.

Section I
The senate has decided that attacking in the storm islands is prohibited unless otherwise stated by the senate or in the constitution.

Section J
As of Article I - Section D, a department has been founded called the "Recruiting and Retention Office". This office will look for new alliances that would like to join AAG. If an alliance does wish to join, they will follow the constitutional guidelines and aid in the entry of the alliance into the pact. Once the alliance joins, this department will make sure that the new alliance feels comfortable and that their entry into AAG goes as smoothly as possible.

Section K
As of Article I - Section D, a department has been founded called the "Base Maintenance Operations" (BMO). This department reviews all the decisions of the senate and the constitution and makes sure that all AAG activities are being carried out properly. The Base Maintenance Operations works hard to assure that AAG isn’t just a dream but a reality.

Section K
Due to a breaking of the rules in Article VI - Section B and Article V - Section A, the senate has decided that the alliance Fleur DeSel~AAG along with the member Graycat have been permanently banned from AAG membership.
Section D
Departments can be founded as necessary during the senate. The members of the senate can decide the basis for the departments although the default, if the senate does not choose, is that each alliance sends a member to discuss a topic and then vote using the regular voting policies. Departments can be founded for any purpose and can make a decision without the senate's approval although the senate can veto the department's decision at any time.

Section E
The senate meetings are currently (04/03/2015) set weekly at Thursday nights at 8pm according to Eastern Standard Time (EST) in North America. An agenda for the senate is set by the keeper of the agenda, Stroppytrain1. All topics for the senate are to be sent to the keeper of the agenda by Wednesday at 8:00am EST. The keeper will send out the full list of topics to all alliance leaders the following evening. Leaders who know that they will not be attending the meeting can respond with their votes regarding the topics and the votes will be adjusted during the meeting to fit the option that most resembles their vote. Leaders who know that they will be attending the meeting are not supposed to vote.

Section F
The merging of two sub alliances are for the main alliance(s) to regulate accordingly without putting AAG at risk. The merging of two main alliances are for the senate to approve with all alliance leaders in accordance(Article I - Section C). If the "merge" is a physical merge, the vote of the alliance is gone upon the final member leaving the alliance. If the merge is merely a name change for a main alliance to act like the sub of another, their vote continues to count at all AAG decisions.


Section G
An emergency senate meeting can be called at any time. The meeting must be announced 3 hours before the start of the meeting. All AAG alliances must be informed in game prior to the meeting.

Section H
An AAG alliance can be suspended if they have not had any representation in an AAG meeting for more than 6 weeks, they have not had in-game communication to another AAG leader for more than 2 weeks and they have not participated in an AAG activity for the past 5 weeks. If all of these requirements are met then the alliance in question is suspended and will not get any help from AAG until they have proven themselves to be worthy of AAG.

Section I
The weekly senate meeting can only be cancelled if by the deadline previously set in the constitution, there are no topics submitted to the keeper of the agenda. The meeting can not be cancelled in any other way although the senate can change the date of the meeting to accommodate more people's schedules.